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We don’t want to limit the number of players or remove features to address the problem – that would mean releasing the game in a ‘less complete’ state and wasn’t a solution we were comfortable with. With four or more players together we’d still encounter some stuttering and frame drops. We worked to optimize and redesign a number of systems specifically to optimize the performance in multiplayer, but ultimately after months of work it still wasn’t enough to get the game up to our standards. Late in development while evaluating the game we identified performance issues when playing with four or more players together, but still felt confident we could address them to have it release ready. Starbound was playable to the public at a number of Xbox events in 2018, and had very positive feedback – it played very well on Xbox One and we’d publically announced our intention to finish and release soon! The game will constantly evolve and you may find new things every time you log in.A few years ago we’d announced we planned to bring Starbound to consoles, and dedicated a lot of our studio resources into re-designing the UI for consoles and optimizing the game resources to work on consoles – working closely with Blitworks, who did a fantastic job helping us with the porting. What this means for the end user is that content updates will hit several times a week instead of once every week/two weeks. After the next update we’re actually changing the way we work and separating content updates and engine updates. " Currently our update schedule relies entirely on waiting for engine updates to be finished before we are able to push any content updates to steam. Tiy also mentioned that they are changing how they develop the game in that they are splitting up engine updates from content updates. > access the tier 1 mission > fight tier 1 boss > gain oxygen tank tech > now able to access tier 2 planets with non breathable atmosphere" Play through tier 1 and gain enough pixels too. To access a mission at the end of each tier you need to obtain a certain number of pixels. The current 10 tiers of gameplay will all play out on the same Starmap, with each tier introducing hazards that can only be overcome by progressing through the previous tier and completing a mission at the end of each tier. The final game will be structured differently. Built quickly to enable some basic gameplay during beta. " As it stands, almost the entirety of the progression in Starbound is temporary. I found a few bits noteworthy, such as how progression will be handled: Recently Tiy posted a pretty large update post describing what we can all expect.
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Like many Starbound players, I have been curious how the game will evolve during the beta.
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